Setup: The second player must deploy all of his ships and squadrons before the first player. After deploying fleets, the second player places 3 objective tokens anywhere in the play area.
Special Rule: At the end of the Command Phase, the second player may select 1 enemy ship at distance 1-3 of an objective token and perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 4 blue dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, cannot be obstructed, can target any of the defender's hull zones, and has the following critical effect:
Rules Clarification Edit
This card’s Special Rule effect can only be used to attack 1 enemy ship per round.
While attacking with this card’s Special Rule effect, if the defending hull zone has no shields, the attacker can choose to resolve the standard critical effect instead of the card’s critical effect.