Corrected Card Text Edit
"Once per round, when a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase." - FAQ Version 3.2.1; 2017/06/26
Original Card Text Edit
"When a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase."
Rules Clarification Edit
Ships and squadrons affected by this ability are destroyed at the end of the Status Phase regardless of the number of damage cards or hull points they have at that time. These ships or squadrons are removed before resolving any “end of round” or “end of game” effects.
Ships and squadrons affected by this ability are treated as undestroyed until the end of the Status Phase for all purposes (attacking, defending, resolving card abilities, etc). These ships and squadrons can suffer additional damage from resolving effects such as Ruthless Strategists.
If a ship or squadron would be destroyed by leaving the play area, it is destroyed immediately (regardless of Rieekan’s ability).
If the ship that General Rieekan is equipped to leaves the play area, a ship or squadron already affected by this ability remains in the play area until the end of the Status Phase.
Rieekan’s ability affects the ship he is equipped to. If this ability prevents the last ship in Rieekan’s fleet from being destroyed, the game ends at the end of the game round.
FAQ Version 3.1.1; 2017/04/26
Available Through Edit
The effect of this Upgrade Card triggers when a ship or unique squadron is dealt damage equal or higher than its hull value. The player can decide to keep this ship or squadron in the game until the end of Status Phase.