This is the second of six steps during an attack.
Gather attack dice to form the attack pool and roll those dice. Gather only the dice that are appropriate for the range of the attack as indicated by the icons on the range ruler. Remove 1 die if the attack is obstructed.
- If the defender is a ship, gather the attack dice indicated in the attacking hull zone’s or squadron’s battery armament.
- If the defender is a squadron, gather the attack dice indicated in the attacker’s anti-squadron armament.
- If the attacker cannot gather any dice appropriate for the range of the attack, the attack is canceled.
The next step during attack is Resolve Attack Effects.