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Rule[]

Each hull zone has its own shield dial and maximum shield value. The number displayed on the shield dial indicates the hull zone’s remaining shields.

Shield dial front+card

Shield Value is found at the Ship Card and Ship Token. The Shield Dial is part of the Ship Base.

  • Each ship begins the game with its shield dials set to the maximum shield values shown in the corresponding hull zones.

  • When a ship spends, loses, or recovers shields, rotate the shield dial to indicate the shields remaining in that hull zone.

  • A hull zone cannot have more shields than its maximum shield value, and it cannot recover a shield if it is at its maximum shield value.

  • A hull zone cannot have fewer than zero shields, and it cannot lose a shield if it has none remaining.

Source: RRG 1.5.0 p.16

Upgrade Cards related to Shields:[]

  • CIS-iconWat Tambor (Seperatist Officer): "Icon Command Repair: You may spend up to 2 shields from any of your hull zones or any 1 hull zone on another friendly ship at distance 1-5 to gain twice that many additional engineering points."
  • Republic-iconTranquility (Venator Title): "While defending, after the Spend Defense Tokens step, if you spent fewer than 2 defense tokens, you may move up to 2 shields from 1 of your hull zones to the defending hull zone. ..."
  • RebLogoAspiration (MC75 Title): "When you deploy this ship, you may move shields to up to 2 of your hull zones from your other hull zones. If you do, the number of shields in a zone cannot exceed a maximum of "6". You cannot recover shields while any zone is greater than its maximum shield value."
  • ImpLogoDominator (VSD Title): "While attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool."
  • Shields to Maximum! (Fleet Command): "At the start of the Ship Phase, you may discard this card or spend a Icon Command Repair token. If you do, until the end of the round, before a friendly ship reveals a command, it may recover 1 shield."
  • Redundant Shields (Defensive Retrofit): "Modification At the start of each Status Phase, you may recover 1 shield."
  • Ion Cannon Batteries (Ion Cannons) "Blue Icon Dice Crit: Choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead."
  • Auxiliary Shields Team (Support Team) "Icon Command Repair: You may treat the maximum shield values of your right and left hull zones as increased by 1 when you recover or move shields to those zones. If you do, the number of shildes in those zones cannot exceed a maximum of "4"."
  • Projection Experts (Support Team) "Icon Command Repair: You may spend up to 2 engineering points to move that many shields from your ship to a friendly ship at distance 1-5."

Squadron Cards related to Shields:[]

  • RebLogoKeyan Farlander (B-wing Ace): "While attacking a ship, if the defending hull zone has no shields, you may reroll any number of dice in your attack pool."
  • RebLogoLuke Skywalker (X-wing Ace): "While attacking a ship, treat the defender as having no shields."
  • RebLogoNorra Wexley (Y-wing Ace): "Friendly squadrons with Bomber at distance 1 gain: „Icon Dice Crit: The defending hull zone loses 1 shield.“"
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